Use the arrow keys for navigation. Hold Up to speed up, Down to slow down, and Left and Right to steer.
To gain a side, come into contact with someone who has more sides than you, and one of their sides will rub off on you. But be careful not to let any lesser shapes get too close, in case they drag you down.
Every time you gain a side, the world loses a little colour. You can get it back by bouncing off someone that has equal or fewer sides than you.
This is a game about aspirations.
We live in a society that encourages us to strive for success, fame and riches; but will we ever feel successful enough? Does success necessarily equal fulfilment?
This is a game about Flatland.
A 19th-century novella that describes a society of two-dimensional shapes that are so obsessed with attaining to the form of a circle that they sacrifice family life, freedom and even colour in futile pursuit of perfection.
This is a game about life.
You can play it to win, and you can play it just to enjoy it. Whether or not those are two different things is up to you.
Design & Development
Box2D Physics Engine
Comin’ Home Baby
Performed by Quincy Jones & His Orchestra
Courtesy of Verve Records
Greg MacWilliam for teaching me the majority of what I know about AS3 from scratch, despite not actually knowing me at all.
Emmanuel Ferronato and Todd for their fantastic (and free) Box2D tutorials
Verve Records for not suing me (yet) for using their song in this project